#Gatling Sentry
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at-liberty-news · 6 months ago
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Galactic War Status: Day 7
...back? We're back? We are? Okay, good. good. Finally.
Welcome back, viewers! We took a wrong turn in FTL and ended up very far outside of transmission range with Super Earth, and it took us the better part of the last 48 hours to find our way back. Very sorry about that. We'll try to catch up on the news now.
Day 6 of the Galactic War was a solemn loss on the bot front, as the Helldivers were unable to protect Vernen Wells from the Automaton invasion. Who knows how harshly the war effort will be impacted by the loss of recruits training there? Unfortunately, we were among the many who did not even notice the simultaneous attack of Varylia 5 in the Trigon sector, leading to a near-completely unopposed takeover of the planet by Automaton forces. 
Indeed, even High Command seemed to be working against their own best interests, having sent out personal orders to eradicate over two dozen Hunters, leading troops to land on less tactically valuable planets in the East rather than Vernen Wells, where they belonged. On the other hand, SEAF forces in Terminid territory managed to completely cleanse Fenrir III this time, rescuing the day from being a total loss. Let's hope another undiscovered nest doesn't spring up, though.
And now onto the current day. With the factories back at home churning out bullets, there must be an excess, as the personal orders of the day are to score at least one hundred confirmed kills using the A/G-16 Gatling Sentry. While incapable of penetrating heavy armor, this automated bullet hose near-instantaneously tears apart anything short of it.
As for the matter of territory, a swarm of bugs has found its way onto Turing in the Umlaut sector and is spreading across the surface now. SEAF forces are already quelling the infestation as I speak! Back on Vernen Wells, what little ground we have left is slowly receding as SEAF troops struggle to maintain control. Reinforcements cannot come soon enough!
That's all for now. Give 'em Hell, Divers!
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paper-mario-wiki · 9 months ago
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scout how do i get into tf2. i want to play but i'm intimidated
u can choose one of the 9 guys, and theyre all fun to play.
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first guy is the fastest and jumps twice, but has low health. he has a strong shotgun as his primary that can kill people from full health in 2 shots if youre close enough and aim well enough
second guy is kinda slow and has a rocket launcher, which does a lot of damage (but not enough to kill anyone in a single hit like other FPS games, unless you get a crit), and hes got a lot of health
third guy is my favorite one and is one of the more mechanically complex. u can do a lot, but for now think of it as area denial. not very much range, but high output and leaves them on fire
fourth guy is like junkrat: he launches grenades that explode on impact with a target, but if they hit a wall or the ground they wait out their natural timer before exploding. he can also leave bombs that he can detonate at any time. hes also pretty slow but has more health.
fifth guy has the most health and the strongest gun, but is also the slowest and one of the easier guys to pick off from a distance. hes got a big gatling machine gun
sixth guy specializes in utilities. he can deny an area by putting down a sentry that fires automatically and be upgraded twice (faster firing + rockets with levels 2 and 3). he's not great in 1v1s but he can hold is own if you play smart.
7th guy is the main healer. you point at a guy and click on him to heal, but after youve connected to him you dont need to keep looking at him the whole time; as long as youre within a certain distance and you keep holding down the mouse button you'll keep healing. he also passively regenerates health slowly, but as the worst offensive options in the game
8th guy is broken. you can instantly kill anyone from any distance as long as you click on their head. not super great in close combat but has optional weapons that can enhance his survival rate when he's rushed down
9th guy goes invisible, can disguise as enemy teammates to fool them, and can instantly kill anyone with a backstab, but he's also easy to kill and has poor defensive options if he's caught out by himself.
the game is free to download, and once you do i suggest queuing for casual selecting any maps that look good
i suggest Harvest, Badlands, Sawmill, and Viaduct for King of the Hill
i suggest Badwater, Upward, Frontier, Snowycoast, and Borneo for payload
i suggest Turbine, 2Fort, Double Cross, and Landfall for Capture the Flag
go have fun. dont worry about being bad. just play and find joy in any way you can.
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scrubnuggey · 2 months ago
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I actually love this. Please feel free to tell me about how every moving platform in a game is actually a type of door. Tell me how the windmills are actually gatling sentry turrets with a different model to get the spinning action. Tell me about how this boss's instant-kill attack is actually a Damage Over Time effect set to tick every 0.025 seconds for 0.100 seconds to bypass one-hit-ko immunity. I live for this knowledge.
the fact that any video game ever gets made is a fucking miracle, let alone good ones.
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himogi · 28 days ago
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Sharpshooter (or Sharpie)
Just a small idea I came up with. Highly flawed, doesn't even have a design, and probably wouldn't entirely fit TF2 but idgas.
Primary: Bayonet Rifle
-Works as both a melee and mid-range weapon
-Does not follow the same gimmick as the other
Weapons
Secondary: Revolver (I know it's strange since it's
Spy's 'primary but it would fit better than the pistols Engi and Scout have).
-
Can be switched out for other Revolver options as well as the:
Secondary (load out): Flintlock Pistol.
-Works similarly to the primary bayonet rifle but fires faster, does less damage, goes a long with her gimmick, and doesn't work as a melee
Melee (?): Throwing Knife(s).
-A psuedo melee weapon that can be thrown at the opponent
isn't as reliable due to its need of accuracy, but is worth it if you can aim.
Other: Gatling Gun (Could either become a fourth slot, primary loadout, or removed entirely because
I'm not sure about it).
-A mix
between a wrangled sentry and a minigun: has to be manually used (by using it while it's mounted and/or held) to shoot through the enemy team
-Has the same about of health as a level 2 Sentry
Other Mechanics:
Will have the 2nd highest amount of health and the 3 lowest speed (don't have anything exact though)
Gimmick: Any hits to the lower torso will crit
Lore (probably dumb ash):
Story: Born in the Western U.S., her young mind was infatuated with westerns. Because of this, she became an outlaw, stealing any old timey stuff she could find.
Personality: Basically a calmer and less smarty version of spy. She's probably the nicest and most reasonable person in the group, but she's definitely not sane.
Thats basically it. Like it, don't like it, give comments on it, shit on it, completely ignore it. I do not care.
#TF2 #Team Fortress 2 #OC
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ax3olotl · 4 months ago
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gatling sentry is like a wife to me
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bunnygirlheart · 2 years ago
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List 5 things that make you happy, and then put this in the ask box for the last 10 people who reblogged something from you. Learn to know your mutuals and followers 🤍
oh sorry i forgot abt this
uhm,, suppose its kind of a cheat 2 just say 'my friends' 5 times huh
welllllll, bunnies, girls, duh
... this got super long after this line so uh
games, ive been playin modded fallout 3 a lot lately and havin a great time, my character has purple hair and like. a laser shotgun? (the metal blaster from the pitt) and a sweet cybernetic eye that gives her night vision and thermal imaging? so cool. She's also got a big ol sentry bot w/ a gatling laser that kinda murders things before I get a chance to actually do it myself which tbh is fine by me?? hehe
I kinda wanna start another game though where insteada robots and lasers i get animals and swords ? that also could be really cool? although . seems pretty hard to go melee i suspect w/ fwe making everything so lethal,, but hey i feel it might be fun to try and i can always tone down the settings if it doesnt work out.
Other than fallout 3 I play mtg like . all the time, and right now ive been playin w/ some monoblue list thats popular in standard atm just 'cuz mtga is hard and i already had most of the cards for that? and my other more fun deck is my oni-cult anvil thing ive been messing with pretty much since the card released? mechanized warfare came out w/ the latest set and its Nice. Also I have a couple mishras and dragon engines but i havent managed to meld yet. Still solid cards on their own though I dropped a mishra on a board where i had two anvils running for a while and abt a million 1/1s so i just swung out w/ em and drained my opponents life to nothing? realllll nice. (they had too many creatures of their own for me to actually be attacking before then so i just . accumulated lil dudes to keep the ground gummed up a while, which was working well enough)
Other than those decks .. I do play my anax deck in historic brawl pretty regularly, and I mean mechanized warfare was a good upgrade there as well, for obvious reasons. Monored would Love to do 1 more damage with everything! Also put phyrexian dragon engine in there too, 'cuz like . yay card draw, yay 3 mana 2/2 doublestrike? ... come to think im not sure i have ox of agonas in there, maybe I should add that one too,, oh one more recent upgrade wasnt from the new set but i only recently crafted a copy of fable of the mirror breaker, so I put that in as well.
oh uhm . when i can actually look at myself without feelin sorta bad is pretty good? like . i shaved recently and after a while of neglecting that it feels Loads better to see my reflection yknow? so uh. when i look . softer . i guess. is nice. ... I really need hormone meds huh?
i was gonna say my friends bc like . obviously? but that still is a cheat answer bc duh of course my friends make me happy? love yall! so instead I'll mention,, i finally started reading gideon the ninth recently? and? its really good so far? ive only read like two chapters but im havin a good time w/ it. Totally gotta keep reading soon.
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The thing: *A sentry bot with a Gatling gun and a laser cannon flying over the water with thrusters attached just outside the wheels. It has four smokestacks and a large, human-sized container on the back of it. There's a person kind of resting their head on top of the sentry bot lazily despite the risk of getting burned by the sentry bot's engine*
Lucille: *relaxed sigh as the song comes to a close*
Power Armor Punch Part Sixty Six
Gardio: I thought I heard some movement on the roof. *tinkering with the pin from his tie. Making it into a tiny knife he can use in self defense*
Lucille: Either that or she ran off again. This is a very common thing with her.
Ma: (Heavy sigh as she leans on the wall) “Yeah, there really was nothing anyone could do when she decided to run off back in the day. She was too fast for her friends and any adult who could spare the time to chase her down, even if they had a car. So we just… let her do her thing and hoped she’d return before dark.” (Small scoff) “Sounds irresponsible of us, I know…”
Teshteal: *shakes his head sadly*
Joyce: (Studies her boyfriends face, returning that somber look as she clutches both of his hands)
Teshteal: Don't worry... The moment I sense she wants to kill me, I'll run as fast as I can. *shrugs with a sheepish but almost forced grin* Not that it'll help much- at least it's something.
Jasmine: (Knows that her biological rapid healing abilities get stronger when she’s in direct sunlight, kinda like she’s a human solar panel. And she heard a doctor in the vault bitching one time about another expensive procedure that was given to her that requires her to recharge under the sun. The doctor was going on how it wasn’t that necessary as she already has other healing factors, but he was ignored and she was pumped with more sedatives and whatnot)
Nick: *checked out into a book he has on file since she's calm. He's keeping an eye on her, though. It can't be all Jas all the time in his head or he'll go mad. Even parents need a break from their kids*
Jasmine: (Curls up against Nick like a kitten who just found a warm and cozy spot under the sun with her back to the light, partly closing her eyes as she does the little kneading motion she always does when she’s content. Her position is inefficient for healing as her most severe wounds are on her front side, but she wants to snuggle right now)
Gardio: *frowns* They didn't at least scold her for running off?
Lucille: *rolls her eyes* I don't think she has enough respect for others to actually LISTEN. I'm almost twice her age and she thinks it's okay to tell me off, swearing included.
Ma: (To Gardio) “Believe me, we tried to get it through her spunky little head that it was dangerous stunt to pull off, but she was convinced that she was fine on her own so it bounced right off her. And as for disciplinary measures, well there wasn’t much they could do when she was already doing all the chores and taking care of her siblings like a mini parent. What more could they add to that?” (To Lucille) “The swearing is new, I’ve never heard her do that before. But telling off other adults she definitely did, especially when she deemed something unfair.”
Lucille: I would say she's rebellious but honestly there comes a time when it's outright disrespect.
Gardio: I'd have to agree... *frowning still at the fact she was left to take care of her siblings despite literally being 9* I shouldn't judge because of what she's been through but so far she seems pretty rude when she's not hiding or running off. *clucks and shakes his head in disappointment*
Joyce: (Still looks so worried for him, a million “what if” running through her head)
Teshteal: *keeps smiling. It looks more and more forced by the second. He wishes she'd stop worrying about him. He's nothing after all...*
Donovan: (Yawns and stretches out on his bed, rubbing both of his eyes out of habit despite having an eyepatch. He blinks, frowning when he remembers the previous nights disturbing events, how he had to try and talk down Rosie…)
Ma: (Nods her head sadly) “Yes, that’s what’s worrying me. She’s not acting like herself at all. Little Rosalinda used to be somewhat reasonable and respectful, even when she had a good reason to rebel or haughtily toss her hair back.” (Rubs her hands together) “Once her mother passed, she got more defiant and distant with us. Instead of at least hearing us adults out, she’d just walk away even if we were just trying to help her process the tragic loss. And God forbid we try to separate her from her siblings for even an hour to give her a rest when they didn’t want to, she preferred to distance herself on her own terms.”
Joyce: (Heavy sigh as she looks to the bed, quickly rushing over to scoop up Gilbert to rescue him)
Gilbert: (Makes several squealing noises in complaint because he was smothered by the two puppies)
Joyce: (Walks back to Teshteal as she pets her little ferret, debating with herself if she should press further or just let it go)
Teshteal: *still forcing that smile even though the voices are rising up again, reminding him of how pointless he is compared to Jasmine. The only reason he was kept alive in the vault was for their sick pleasure. No one should have to worry about someone as pathetic as him... but he won't say it to her. She's already worrying about him.*
Gardio: *furrows his brow with concern at how she changed after her mother's death* That's where it started... *sighs and pinches his nose*
Ma: “Yes... It was terribly unfortunate. Poor kids already had to navigate without their father, they lost him before Rosie was even three....” (Sighs to herself again) "You know, I think it was their somber origin story that gave them extra points to get away with things they shouldn't have. They were good kids with kind hearts in a bad and unfair situation..."
Donovan: (Rises from his bed, gathering his clothes so he can freshen up for the day and go see Jas)
Joyce: (Blinks sadly, putting away all pressing questions despite her fears) “...Should we head down for breakfast now?”
Teshteal: *nods* Yes. Breakfast would be nice. *heads to the door. Feels terrible for making her worry. Feels like he's troubled her too much*
Gardio: That's unfortunately commonplace now a days... *solemn nod*
Lucille: The settlements see a lot of orphans come through... kids and adults a like. You'd think it would be easier before the war to get help for that sort of thing but even then... *sarcastic but pitying scoff* Good luck if you were poor or looked a specific way.
Ma: (Points to her ghoul complexion) “Some things never change with people I suppose.” (Small laugh when several memories come to mind) “Rosie never had a tolerance to that, she’d get right into people’s faces if they dared try to bully her friends or family for their looks or their lack of wealth. And she was the one who passed as something more than just another street urchin.”
Joyce: (Decides to set Gilbert down as she follows him out)
Donovan: (Was just exiting the bathroom when he sees his little sister come out of her room and he smiles warmly at her) “Mornin’ JoJo!” (Nods at Teshteal) “Mornin’ to ya too!”
Joyce: (Small smile at her brother as she walks over to wrap him in a hug) “Morning…”
Donovan: (Sways her side to side as he pats her back) “Did you sleep well?”
Joyce: (Nods into his shoulder) “Mhm, yes.”
Teshteal: *starts to walk down to the kitchen without her to dish them up. He should at least make himself useful*
Jasmine: (Nuzzles under her Dads neck as she breathes evenly, her loose curls partly hiding her face)
Lucille: *quietly nods. Still doesn't like she got away with things so easily to the point she has next to no respect or consideration for others.*
Gardio: *to Ma, reminding her of why she's here* Shouldn't you be looking for Jasmine...?
Ma: (Smiles and nods) “Yes, I should be. But do any of you two need anything before I go?”
Joyce: (Hugs her brother a little tighter, opening her mouth to say something but then she quickly shuts it)
Donovan: (Looks down at her) “Hm? What’s wrong?”
Joyce: (Softly, not wanting to worry him further) “Nothing…”
Teshteal: *warms the food up in the oven... while his thoughts beat him over the head that he's only a burden on Joyce*
Lucille: I'm fine.
Gardio: Nothing at all, thank you. *shakes his head*
Ma: (Nods) “Alright then, I’ll be off.” (Walks back down the stairs, giving her two children a quick nod before she makes her way outside. On the side of the house is a newly installed set of stairs that she climbs to reach the platform on the roof where she finds Nick and Jas)
Jasmine: (Hears Ma coming and she whines in fear, hiding away in Nicks shirt while tightening her grip)
Donovan: (Pats the bottom of her chin) “Are you sure…?”
Joyce: (Quickly nods, but there is still a question lingering in her eyes)
Teshteal: *quietly to himself* I have to eat... it'll help... *just wants the voices to stop*
Nick: *looks up and sees it's Ma then back down to Jas* It's okay, kiddo. It's only Mama Evie... *gently brushes away her hair from her face with his good hand. He looks up at the motherly ghoul* Come to check up on us?
Jasmine: (Relaxes her tight grip when her dad reassures her, peeking up from Nick to blink at Ma with wide eyes)
Ma: (Nods, smiling warmly at the teen girl and her father) “Yes, I realized you were both missing and Detective Chapel directed me to the roof as he heard movement.” (Gestures around the little platform) “You two are catching some sun? It’s a beautiful day out here. One of our first since winter came to a close.”
Donovan: (Knows something is up so he keeps staring at his little sister worriedly)
Joyce: (Smiles up at him) “…Have you eaten yet? We can go eat breakfast together!”
Donovan: (Worried blink but he nods and takes her hand, starting down the stairs with her in tow)
Teshteal: *dawns a new forced smile when he hears footsteps coming down the stairs. He pulls the food out of the oven for Joyce and him* I've already prepared your portion, Joyce! *sets hers on the table. It's a pretty ballanced portion size. His is most of the food he couldn't eat from yesterday plus just a little more to make it a complete breakfast* Hope you don't mind!
Nick: Yeah figured I could use a tan. This face is a bit pale from being cooped to all day. *wry chuckle at is own ironic self jab* As for Jas the sun on her skin seems to help her heal better.
Ma: (Chuckles at his little joke as she approaches) “Shall I bring you some sunscreen then? Don’t want you to get burned.”
Jasmine: (Nuzzles her head back under Nicks chin with a small hum, closing her eyes as a gentle breeze blows by)
Ma: (Folds her hands) “I wanted to originally ask if it would be a good idea to give Rosie some bone broth after her milk? Or maybe she could try eating some toast or even some apple sauce?”
Jasmine: (Makes a noise of protest at the mention of food as she tightens her grip back on her Dad)
Joyce: (Comes bolting over to the table with a wide smile) “I don’t mind!” (Sits down in her spot)
Gilbert: (Circling under Joyce’s chair, trying to jump up so he can be with her)
Donovan: (Follows close behind to brew himself some coffee. He wants to wait until Joyce starts eating before he goes and checks on Jas)
Teshteal: *decides to sit across from her to give her some space. He quickly goes to eat before she can say anything about this.
Nick: We can start with some broth... I don't know if she's ready for solid food just yet. *rubs her back gently to reassure her*
Ma: “That’s perfectly fine. I’ll go prepare that now if there isn’t anything else you need.”
Jasmine: (Puts her thumb in her mouth to help soothe herself without scratching. She still doesn’t like the idea of drinking anything either)
Donovan: (Serves Joyce a glass of milk to drink along with her breakfast, still so concerned about her)
Joyce: (Doesn't want to worry him as he has already had a hell of a night dealing with Jasmine up in the lighthouse. She picks up her fork and looks up at Teshteal from across the table, wanting to ask why he didn’t sit besides her but she keeps quiet about that)
Teshteal: *thinks he's intruded on her enough. Doesn't want her to feel like he's smothering her*
Nick: *just shakes his head in response*
Ma: (Gives a small wave and heads off back down to the kitchen, entering through the side door)
Joyce: (Perks up when Ma walks in, smiling brightly as she sets down her fork) “Hello Mama! Good morning!”
Ma: (Walks over to give her a gentle kiss on the head) “Morning love. Did you sleep well?”
Joyce: (As she picks up Gilbert and sets him in her lap) “Yup!”
Ma: (Turns to Donny) “And you?”
Donovan: (Gives a thumbs up) “Slept fine.”
Ma: (Turns to Teshteal next) “How about you, dear?”
Jasmine: (Nuzzles against her Dad, planning on alerting him if her feelings get too strong. If Nick looks closely to the oldest wounds on her sides, he can probably see that they are starting to fade with the sunlight)
Nick: *is none the less surprised by this but doesn't say anything to disturb her. Instead he rubs small circles on her back to soothe the teen*
Jasmine: (Grips onto his shirt collar to keep her hands busy, focusing on breathing along with the circles he’s rubbing on her back. It’ll be awhile before her newest and worst wounds start healing)
Teshteal: *forces a smile again and looks up at her. It's hard to tell he's faking it* I slept wonderfully! Thank you! *goes back to eating*
Ma: (Bright smile) “That’s good to hear!”
Donovan: (Takes his coffee mug and starts waking to the stairs)
Ma: (Opens the freezer to get some premade bone broth out that she had froze) “Rosalinda and her father are up on the roof, Donny.”
Donovan: “Oh? Alright then.” (Starts heading for the door)
Ma: (Tilts her head, worried that Jas might get upset if she sees Donny and remembers the previous night) “You should eat first before you go up to see her…”
Donovan: (Shakes his head, pausing to turn to his mother) “No, I’ll be alright-…”
Ma: (Gives him a look) “Donovan…”
Teshteal: *keeps his head low as he eats. Doesn't want to bring attention to himself. Telling himself it's none of his business and that he's just going to get in the way. He always does*
Donovan: (Blinks, scratching his head with a heavy sigh when he realizes what she means) “Perhaps you are right…”
Ma: (Continues prepping the broth) “I believe I am. Just at least until she eats something, okay?”
Donovan: (Silent nod as he takes a seat by his sister, sipping his coffee) “I suppose I do have to clear the area of any Mirelurks that may have nested after the storm… Maybe check the bog for berries.”
Joyce: (Perks up from her breakfast at the mention of the bog) “Oh! Can I come!”
Ma: (Doesn’t want Donny to go out alone, especially after the previous night) “I may tag along as well if you’re gonna go out.”
Donovan: (Shakes his head at his family’s offer) “No, you both don’t have to. I don’t know what’ll be lurking out there so it’s best you stay here where it’s safe.”
Teshteal: *softly* I can help with the mirelurks... *bitterly at himself* It's what I'm made for after all.
Ma: (Missed that last remark as she heads off to gather a diary and pencil for Jasmine while the broth boils) “You’re our guests here, so don’t worry too much about that and just focus on your healing.”
Donovan: (Sets down his coffee mug, remembering what Gardio had pointed out earlier when they were heading out after the trappers) “…Is it even safe for you to leave?” (Takes in a deep breath) “Or for Rosie? We ought to have a talk about that as your group’s situation is still unclear to us.”
Joyce: (Looks between her boyfriend and brother worriedly, the maple syrup bottle held midair so it’s slowly dribbling onto her plate)
Ma: (Goes upstairs to collect some items to bring to Nick and Jas on the roof, gathering everything in a little basket before she walks back outside and up the stairs)
Jasmine: (Was starting to relax again with the warmth of the sun and Nicks soothing rubs when she hears the approaching footsteps, making her shriek with alarm and cling to her Dad like a baby kola and try to hide under the collar of his shirt)
Ma: (Frowns at the girls reaction, assuming she’s still jumpy from her nightmares) “She’s still nervy from her night terrors, poor sweet child…” (Hold up the pretty pink diary after she sets down the bottle with formula on the little table) “I brought this for her to use as a way of coping. Journaling her nightmares can help her process them in a… “healthier manner.” And perhaps aid you in understanding your daughters situation better so you can better guide her.”
Nick: *smiles at the journal then at Ma* That's actually a wonderful idea. I'm surprised I hadn't thought of it sooner. *to Jas* What do you think, kiddo? Want to give journaling another go? *not reaching for the bottle yet. She needs to calm down first*
Teshteal: *matter of factly but only because he can get through the details quicker like that* Jasmine is the one in danger most outside, especially in the state she's in. Plus, her programming has a stronger hold on her than mine. They had a lot more time to break her down. Don't worry. If we're outside, I'll be able to smell the chems miles before they get to us.
Donovan: (A little confused) “You can do what now? Smell them from far away?” (Has way more questions but he figures that he shouldn’t overload Teshteal as the poor guy had a breakdown yesterday)
Joyce: (Starts eating her food again, not minding that she once again drenched it in syrup)
Gilbert: (Sticking up his wiggly little nose in the air, trying to smell the food on his Joyce’s plate)
Jasmine: (Raises her head to peep up at the two adults, still sucking on her thumb. She looks at the pretty diary thats so much more appealing than her bloodied book, her big brown eyes sparking at the color and the fact that there’s prints of roses on it. She glances up at Ma, then at her Dad, nodding her head at him)
Ma: (Smiles brightly down at the teen, taking out a small pencil case with colored pens inside in case Jazzy wants to use those as well. She that and the diary besides the two on the chair) “I hope this and the beautiful day out can help her settle down enough to get some proper sleep.” (Looks up at Nick) “And with her wonderful and caring father watching over her.”
Teshteal: *taps his nose* I have enhanced olfactory senses. It's pretty easy for me to sniff out people. It's how I found Jasmine earlier. Everyone's got a distinct scent profile. Kind of like a fingerprint... *wonders if this is weirding them out* It's kind of a disgusting ability... I'd understand if you think I'm some sort of freak.
Donovan: (Shakes his head) “I’ve been around long enough to have seen more freakish things, this ain't one of them.”
Joyce: (Looks at her boyfriend with a small smile) “I think its pretty neat! But I suppose it would be a bother with strong scents.” (Wrinkles her nose)
Nick: *smiles at the compliment, taking the case and the book from the table* Don't forget to rest, yourself. You're welcome to join us out here if you want. *to Jas* Do you want to go ahead and write something now, doll?
Jasmine: (Nods and sits up as she takes the stationary, scooting off Nicks lap so she’s sitting besides him on the double lounger with her head leaning on his shoulder. She props up her knees to use as a table and starts to write about her previous nightmares starting off with describing the shadows looming over her, the coding helping her see and focus despite her splitting headache and pain)
Ma: (Shakes her head with a wave of her hand) “Don’t you start fretting ‘bout me too, you have enough as it is. I have some things to take care of but I might come back up later as this day is just too lovely to ignore.” (Puts Nicks coat and a thin robe she brought for Jas on the table just in case they get cold)
Nick: *looks at her pointedly* A good guest ought to be mindful of their host. *not looking at what Jas writes right now in case she wants to keep it private*
Teshteal: *scrunches his nose, too* Yeah. For instance the barn yesterday. This also means I have a strong sense of taste, too. *shakes his head, remembering the original subject* That's besides the point. I can get away a lot quicker than they can spot me. Besides I'm sure Joyce can fight, too. *smiles at his girlfriend* I'll do my best to protect her.
Joyce: (Looks to her older brother with puppy eyes, tugging on his arm) “Pleeeeeeaasse???”
Donovan: (Rubs the temple of his brow) “Oh good lord, now there’s two girls who can do puppy eyes at me…”
Joyce: “I wanna pick some berries!”
Donovan: “And I want to keep you safe from Mirelurks and whatever else might’ve made it’s way here after the storm. We haven’t had time to practice your shooting in awhile. Plus, the smell of rotting corpses would draw in more creatures. I wouldn’t be surprise if there was a Fog Crawler or two.”
Joyce: (Eyes widen slightly)
Donovan: (Heavy sigh as he starts to tap his fingers on the table) “That and the Trappers in the quarry...” (Starts mumbling to himself) “God... that's gonna take awhile, there's so much I gotta fix.”
Joyce: (Gets a concerned look on her face for her workoholic brother)
Ma: (Opens her mouth to say something, then looks at Jas and quickly closes it. She silently gestures up to the lighthouse that still has blood and glass covering the floor, something she had to get rid of in case they get more guests)
Jasmine: (Trying to document even the littlest details, doing her best to express the jumbled up feelings that she felt in the moment. The helpless desperation and fear as the large shadows towered over her small frame, the twisting in her heart when they all kept shouting the same degrading insults. Her eyes stay glued onto the diary and her hand never stops moving, the programming taking ahold and putting her into complete focus mode)
Ma: “Donny is also thinking of going out to clear some potential Mirelurks then head to the tarberry bog, I may go with him as there can possibly be more than just that out there.” (Turns and looks out over her newly established farm on this unfamiliar Island, sighing sadly to herself as she folds her hands)
Nick: If that's the case, might be wise to take either Teshteal or Gardio with you. *frowns* I'd suggest Lucille but she's currently out of commission until her leg heals.
Ma: (Stares out longingly at her farm for a long moment, sighing heavily as she shakes her head and turns back to Nick) “Mhm, maybe we will….” (Gets another thought at the mention of Lucille, pursing her lips together)
Jasmine: (Still writing like mad, her hand shaking with how tight she’s gripping the pencil)
Nick: Something on your mind? *looks up curiously at her*
Ma: “Hm?” (Realizes that she’s delayed her response and gives a half smile) “Oh nothing at all- it’s just this old gal getting held up by the past.”
Teshteal: Don't know what a fog crawler is but if it's anything like a Mirelurk Queen, I can take it out easily. *interlaces his fingers and stretches them by pushing them away from his face while grinning with carefree confidence*
Donovan: “Ah…. It’s almost like a giant shrimp- praying mantis type mutated monster. They’re waaaaaay faster than they look and can be a pain to take down.” (Shudders just thinking about it)
Joyce: (Puts her head in her hands, looking at her brother in deep thought) “Still… can we at least try? If there’s anything dangerous we can come right back home.”
Donovan: (Rubs his chin) “I suppose so… but we have to be extra cautious and take the longer rout to avoid going best the water.”
Teshteal: *intrigued by the Fog Crawler and wants to go even more, now. More to himself* I wonder if they taste like shrimp, too...
Donovan: (Sips his coffee) “We’ll go later, maybe right before lunch or after.”
Joyce: (Beams with delight, but then sags a little) “Erm…. Before we go or do anything else- can we talk about something? Just me and you?” (Shyly tucks some hair behind her ear)
Donovan: (Remembers what happened at breakfast yesterday and nods) “Sure, Jo-Jo… You wanna go up to my room to talk right now?”
Joyce: (Quickly nods, turning to her boyfriend) “We’ll just be a minute, okay?”
Teshteal: Okay. *sheepishly waves*
Joyce: (Stands from the table with her brother and Gilbert in her arms, giving Teshteal a quick kiss on the head before she follows Donny up the stairs to his room)
Teshteal: *blinks and blushes at the kiss. As soon as they're gone he gets to work cleaning up his food and clearing the table to keep his thoughts clear*
Nick: *shakes his head* I know the past can be a bit of a slog, believe me, but that expression of yours shifted just as I mentioned Lucille. *raises an eyebrow*
Ma: (Brightens up) “Ah- I was just thinking about asking Lucille if she’d like me to draw her a bath so she can wash up.” (Thinks that the poor young woman needs a good soak after the previous nights events)
Jasmine: (Starts to tremble when she gets around to writing about the Guard Leader, writing faster in order to keep up with her racing mind. Tears form on her eyes as she remembers every word he spat at her, still believing it all. She goes through on how he just appeared in front of her and how he mocked her shivering frame on the floor, stopping when she describes how big he is compared to her after he called her babydoll and yanked her to the floor)
Nick: *rubs Jas's shoulders slightly when he senses she's paused- probably because of something terrible. He only turns his attention to her briefly. With a reassuring tone* You don't have to write it if you don't want to, Rosie... Take a moment to breathe. *to Ma* Good idea- She probably could use a good long soak. She doesn't get to do that often, I'm sure. *nods, as if confirming it for himself*
Ma: (Waves her hand) “I’ll go do that right now.” (Turns and heads back down the stairs and into the house, going straight up to the attic to ask Lucille if having a warm bath sounds like lovely idea)
Jasmine: (Doesn’t stop writing because if she does she won’t be able to start again and she needs to document these things. Hell, she needs to update that damned bloodied book as it’s part of her programming)
Nick: *only nods after her then leans his head back and shuts his eyes, keeping an ear out for any other pauses of Jasmine's pen*
Jasmine: (Lips quiver as she writes, describing being tossed to the floor followed the the growing fear because she knows what he was going to do with her next. Then she recounts that she called out for Nick to save her but was asked by the Guard Leader why he would ever help her. She writes on how she shakily said it was because she was Nicks daughter, but the Guard Leader smacked her with the other reasons on why Nick is bothering to care about her- which made her angry enough to try and hit him)
Lucille: *doing some programming practice on her pipboy*
Gardio: *reading a book he borrowed from the guest room. Because of last night, he feels the need to stay by his little girl's side right now*
Ma: (Comes up the stairs to the attic and knocks on the wall) “Yoo-hoo?” (Smiles warmly at the two) “Lucille? I wanted to ask if you’d like me to run a bath downstairs for you?”
Lucille: *confused* I'm not that dirty, am I...?
Gardio: *looks over at her* Remember, you can take baths for other reasons, Lucille.
Lucille: *raises an eyebrow*
Ma: (Approaches with a gentle smile, stopping at the side of the bed) “It’s good for your mental health as much as your physical health to stay clean, love. And soaking in a nice warm bath with epsom salt can do wonders with relaxing your muscles to help relieve pent up tension.” (Tenderly strokes Lucille’s hair, still so frightfully worried about her as if the young woman was her own daughter)
Lucille: *freezes at the tender touch, glancing up at the older woman. Slightly tears up at the kindness she's being shown. Quietly as she looks back down at her pipboy* Okay.…
Ma: (Smiles even brighter down at Lucille, smoothing out her hair as she leans down to kiss her forehead) “You deserve to pamper yourself every once in awhile. I’ll go run the water for you and gather some soothing supplies. We have some crutches for you to use to keep you off your ankle or your father can help you down the stairs.” (Nods at Gardio) “Also, you think you’ll need assistance in the bathroom? I can wash your hair for you, give ya a little salon scalp treatment and wash.” (Not bringing up the fact that leaving Lucille alone wouldn’t be a good idea considering last night)
@lucilleandherrobots
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heroineimages · 4 years ago
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Halfling Commandos!
So in a folder on my old hard drive, I found Hero Forge designs for a handful of halfling lady soldiers with modern-ish armor and weapons. Apparently I was designing little character classes like out of a squad-based tactical game or something. For the heck of it, I went ahead and revised and expanded them. In reverse alphabetical order:
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Squad leader Lilibeth “Grey Templar” Cotton, leading her little lady soldiers in a raid against a greedy human corporate army. I’d guess she’s probably a support unit of some kind. She’s about average in terms of damage and armor, buffing her allies instead. Pistol, automatic rifle, and medium armor. https://www.heroforge.com/load_config%3D13224369/
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Elite sniper Kune “Magpie” Noakesburrow, getting into position to drop a crooked dwarf bureaucrat. Minimal armor, but excellent detection and long-ranged damage. Sniper rifle, pistol, and light battle armor. https://www.heroforge.com/load_config%3D12371055/
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Forward reconnaissance scout Dina “Blue Falcon” Townsend, putting her spyglass away after reporting the ogre army’s latest movements. Medium scout unit with excellent speed and detection rating. Medium battle armor, spyglass (since Hero Forge doesn’t have binoculars), pistol, and sniper rifle. https://www.heroforge.com/load_config%3D13216489/
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Heavy gunner Sabrina “Orc Eater” Boulderhill, about to lay down heavy suppressive fire on hobgoblin insurgents. Good armor and damage with excellent suppression capabilities. Heavy armor, heavy Gatling gun, pistol, and automatic rifle. https://www.heroforge.com/load_config%3D12405023/
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Battlefield medic Belladonna “Bone-Saws” Underfoot, rushing to evac a wounded trooper under heavy orcish bombardment. Heals, buffs, and evacs wounded allies. Heavy armor for when working under fire. Carries a med-kit, pistol, and automatic rifle. https://www.heroforge.com/load_config%3D13215621/
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Infiltrator Victoria “Blue Ghost” Maggot, creeping up on high-elf sentries. Stealthy character with high detection. Wears light body armor under her coat. Carries pistol with silencer for quiet attacks and automatic rifle for when silence is no longer beneficial. https://www.heroforge.com/load_config%3D13221435/
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Combat engineer Moschia “Gremlin” Stumbletoe, prepping a spot for a new artillery emplacement. Minimal offensive capabilities, but excels at fixing vehicles, setting up allied emplacements, and undermining enemy defenses. Wrench, tool box, tool harness, pistol, shotgun, and sapping/entrenching spade. https://www.heroforge.com/load_config%3D13214915/
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Demolitionist Lily “Bouncing Betty” Townsend, about to lob a grenade into a passing human personnel-carrier. High-damage/low-armor character with lots of area-of-effect attacks. Light battle armor, pistol, rifle, grenades, and “bag of tricks.” https://www.heroforge.com/load_config%3D13214244/
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Heavy-assault trooper Wenna “Paladin” Harfoot, preparing to draw Drow snipers’ attention while her squaddies flank the enemy position. Tanky character with good ranged and melee damgae. Heavy armor, pistol, and rifle with bayonet. https://www.heroforge.com/load_config%3D13222301/
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Anti-vehicle trooper Salvia “Firecracker” Langham, prepping to ambush a goblin armor convoy. Heavy defense, average attack against infantry, high attack against vehicles. Heavy armor, pistol, shotgun, and rocket-propelled-grenade launcher. https://www.heroforge.com/load_config%3D12370553/
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concussed-to-pieces · 5 years ago
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Stay Safe Part Eight: Savior At High Noon
Fandom: The Mandalorian [Star Wars]
Pairing: Eventual Mandalorian [Din Djarin]/Reader
Rating: Holy shit M.
AN: You kids ready for a firefight? I'm talkin' Yojimbo, bringing a knife to a gun fight levels of firefight. Enjoy!
Tag List: @wrestlingfae @huliabitch @toxiicpop @helplessly-nonstop @culturalrebel @renegademustelid @sinnamon-bunn @literal-fand0m-trash @fioccodineveautunnale @hxldmxdxwn @lizajane3 @thewaythisis @nellyneko @absurdthirst @kylolover96 @crownofmanga @talesfromtheguild @robbinholland @lukesrighthand @hoodedbirdie @lackofhonor @thyestean-feast @oh-no-who-am-i
Part One: Should Have Known Better
Part Two: Tranquil Turmoil
Part Three: Vibroblade Mettle
Part Four: Reaching Out
Part Five: Dark Past
Part Six: Go Alone
Part Seven: Like A Ghost
[!TRIGGER WARNING!: This installment contains graphic depictions of gore. Stay safe!]
You walked through the night and on into the next day, only stopping briefly for short breaks or to halfheartedly gnaw at a tasteless ration bar. You hadn't actually meant to go for so long without a proper rest, but it was as though your legs had a mind of their own. You just kept putting one foot in front of the other, studiously avoiding the thoughts that threatened your fragile emotional state.
When you finally arrived at the city gates as the sun was setting, you were momentarily confused to see two stormtroopers posted there. Oh, right. That message mentioned something like this.
"Chain code." One of them ordered as you approached, his scanner already out.
"Uh." Your voice rasped dryly and you winced, clearing your throat. "Um, let me…" You wearily dug through several of your pouches before you finally located the battered card, holding it out to the trooper. He scanned it silently, held it up to the light, and then handed it back with a nod. 
"Don't cause any trouble, drifter." His modulated voice sent a sad little tremor of familiarity through your body. You trudged past the sentries, feeling exhaustion burn at your eyes. Maker, you could use a nap. What time was it? 
Slogging your way through the sand, you waved to a few people you did recognize, well on your way to sleeping wherever you stopped next. The sheer number of stormtroopers around was something that you knew you ought to find concerning, but at the moment you couldn't muster up the ability to care.
Aside from that, this was normal. This was what you knew, comfortable in its familiarity. The clunky droids, the sand in your boots, the whirring grind of hoverskiff engines.
Normal. 
You finally landed beneath a rare unoccupied overhang in an alley, your small pack clutched to your chest as you curled up on your side in the sand. 
Normal.
This was what you had wanted to return to when all of this started out, you reminded yourself sternly while you wrapped up in your cloak. Stability. Safety. Work. 
Why did your chest ache so much?
Your shoulders heaved as you sucked in a breath, the pack you held seeming too heavy. The child hadn't been heavy at all. Negligible, even. You wondered where they would go after all of this was sorted out, whether the Mandalorian would come back regularly once the Guild was reinstated and his record was expunged.
The galaxy would keep on spinning, despite your weary ruminations.
I'll never see him again, will I? Him or the child.
Overhead, the stars began to reveal themselves one after another as night descended upon the small city, and you slowly lost the fight with the tears that you had been holding back since you left the cockpit.
This is the Way. 
...
A dull rumble roused you from your uneasy slumber, and you briefly feared that there was a storm coming. The beaming sunlight seemed to contraindicate that notion, though. You squinted upwards, trying to gauge the time. It would appear that you had slept through the night; if you had to guess, you would say it was nearly noon.
Your stomach growled and you sat up slowly, digging around in your pack for the bar that you had forsaken the day prior.
A black ship roared by overhead and your eyes widened, certain that-- 
What the hell was that?! You pinched the skin of your inner arm, then swore loudly at the pain. Several more rumbles echoed through the streets, and now you could dimly pick up the rattle of automatic blaster fire. Armed conflicts were not unheard of, but never on a scale like this. It sounded like a full-blown invasion!
You scrambled to your feet, your pack abandoned on the ground. After a moment of hesitation where you thought better of whatever it was that you planned on doing, you set off running towards the commotion. 
The ruckus seemed to be moving steadily in the direction of the town cantina. Your own path took you parallel to the main thoroughfare and after a few moments, you caught a fleeting glimpse of the IG unit zipping past. 
What? 
You skidded to a stop, then changed direction to emerge out onto the main road. It was IG-11, the spindly droid astride a speeder bike taking out stormtroopers left and right. "IG!" You yelled, waving your arms to get its attention.
The droid didn't pause in its fire even as it greeted you, eyes rotating to catch any and all encroaching threats. "There has been a change in the plan." IG-11 said calmly. "Kuiil has been terminated. I would advise you to pick up a weapon and assist me in defending the child."
Kuiil has been terminated. Your heart broke, but you barely had time to register the grief. "You have the baby?!" You gasped, noticing the pack around the droid's torso as you did. 
"Of course. I have been programmed to protect."
You rushed to yank free one of the plastoid armor sections from a fallen stormtrooper, ending up with the whole sleeve shucked off in your hands. It was no beskar, but hopefully it would help. You had seen the Mandalorian defend his head by simply shifting his shoulder. If you used that same technique, you might be able to get away with lugging less armor along. 
You pulled the armor up over your shoulder, the black body-sleeve gripping your bare arm tightly. A standard-issue blaster settled into your hands, clunky and unfamiliar but you would make it work. You had no real choice in the matter. You nodded stiffly up at the IG unit, who revved the speeder bike. "I cannot wait for you. It is imperative that I make my way forward with haste." The droid informed you.
"I get it. You go on, I'll follow." You replied, reaching out for one indulgent second to cup the baby's cheek. They were simply watching silently from the satchel, those huge eyes looking slightly dazed. A bruise darkened the skin over their left eye. "Take care of them. Please."
"Of course." IG-11 sped off in a cloud of dust and you squared your shoulders. 
Well. You couldn't say that a plan not going properly was anything new. 
You trailed along after the capable droid, striding across the sandy streets with renewed purpose. Few stormtroopers escaped IG-11's blaster shots and if they did, your own soon finished them off. Every pull of the trigger was pragmatic, removed from you but still holding weight. You refused to dwell on the carnage at this moment. Later, there would be time. Just like for Kuiil. Time to grieve, time to process...
You checked your ammunition and kept moving, your eyes scanning the sand clouds ahead. You were approaching the town square, the locale of the cantina which served as the hub for the Guild on Nevarro. Blaster shots lit up the dust, red lines crisscrossing again and again. It sounded like the fighting was at its thickest here. 
You forced your legs to keep carrying you forward when an explosion rippled through the air like thunder, refusing to be immobilized by your fear (no matter how much you wished you could be!). Your shaky fingers shoved a new canister of blaster gas into your pilfered rifle as you peered around the corner of the closest structure, trying to make sense of the chaotic scene in front of you through the haze of dust and smoke.
Stormtroopers scattered to and fro, their ranks disjointed. You kept to the edge of the square, doing your best to avoid the fray that raged in the center. Not exactly a difficult task, seeing as the only person everyone had it out for was an achingly familiar, deafeningly loud instrument of death clad in highly-reflective armor. 
The Mandalorian had an entire E-web gun in his hands, holding it like some kind of battering ram. How he even managed to lift it was a mystery in and of itself! The stand for it stood nearby, forlorn and empty. The old cantina looked like it had taken the brunt of the assault from the weapon before it had been...commandeered. 
The armored man widened his stance and you were just close enough to hear him scream, "Dha Werda Verda a'den tratu!", his voice raw with fury. The E-web repeater spun up like a gatling gun, chewing through the stormtroopers with a vengeance. The Mandalorian didn't stop shouting in Mando'a, beskar plate sending out spark showers from all the haphazard shots aimed his way. His boots stomped rhythmically against the ground, shoulders squared and head tilted downwards as he swung the gun in a wide semi-circle.
You caught a brief glimpse of Cara in the cantina doorway, her borrowed Bren drum-fed blaster pounding away at the stormtroopers. Over her head was an older man dual-wielding a set of pistols, his deadly accurate shots booming loudly through the automatic rattle. 
You raised your own rifle, settling the stock against your shoulder and carefully leading your targets. If there had been one thing you learned on Sorgan, it was to be cautiously aggressive. You aimed for knees, exploiting the weakest area in the trooper armor to topple them quickly and leave them floundering in the sand.
So thorough was your focus, you nearly missed the man swathed in black. 
His cape billowed out behind him, a void in the sandy chaos. He was clearly a leader of some sort, the way he carried himself and the fact that he moved through the battlefield with no helmet enough to give you pause. You lined your rifle up almost on instinct to take a shot at his unprotected head, flinching when he stopped moving and you lost your bead on him. By the time you had relocated your target, a stormtrooper had posted up alongside him. You swore, about to adjust downwards to deal with the trooper first.
Your attention was snagged on the way by the commander's service blaster raising. You followed the line of his shot with your eyes, realizing where it was headed a second before he fired. 
Your mind scrambled for a solution and you cried, "Aru'e!", though you knew there was no way he could even hear you. Enemy ahead!
You saw the Mandalorian's helmet jerk up at the word and he stopped dead, staring directly at you while the E-web chewed uselessly through a section of masonry off to the left. You could feel it, even through the glossy black of his visor; he heard you, he saw you. He knew you were there. 
His shoulders slumped, defeated. 
"Nari!" You screamed, making a shoving gesture, move! But he didn't. It was like he was rooted in place.
The commander's bolt cracked into the Mandalorian's helmet at close range, the ringing blow staggering the beskar-wearing man instead of dispersing over the armor. 
And as the Mandalorian struggled to turn, slicing a wide and clumsy circle back with the E-web, the commander lowered his blaster to aim for the power supply still attached to the vacant tripod. 
With a simple pull of the trigger the entire tripod exploded forcefully, black shrapnel flying outwards in a deadly haze. You couldn't help your distressed cry as the Mandalorian was pitched violently back from the fiery blast. 
Once he hit the ground, he didn't move. 
Get up, you begged mentally. Please get up. Please don't be dead. Please. Your vision blurred with tears, grief threatening to swallow you whole as he continued to just...lay there, his flight suit smoking slightly. Then…
Then, you gritted your teeth.
"Cara!" You yelled, straining to be heard over the cacophony of gunfire. The woman started visibly, glancing around until her eyes landed on you. "Cover me!" You requested, drawing your old knife.
She tapped her ear and nodded to indicate that she understood. Then, she let out a war whoop, her auto rifle throwing slugs over your head to take out your pursuers. Meanwhile, you took the path of most resistance and least distance. 
Dodge. Jump. Roll. Onto stomach. Back up. Kick shin. Knife, knife, done. Keep moving! 
Several blaster bolts whined by your face, throwing up clouds of sand to your left with a loud pank! You hurriedly raised your shielded arm to protect your head.
Off the barrel. Good! Jump. Knife to the neck. Too close. Behind the crate! Rifle to the head, pull one two, done. Keep moving! 
You weren't sure if you were imagining Cara coaching you through these skirmishes, but you could hear her voice yelling instructions and suggesting movements all the same just like on Sorgan, pick up your fucking feet rookie! 
A stormtrooper's plastoid was made for taking blaster energy. It was not made for the blunt force trauma you inflicted with the spine of your heavy old knife or the stock of the rifle. White shards flew every time you struck, and every strike was a new opening for Cara to take advantage of.
Two shots grazed your shielded arm, distributing over the plastoid with a crackle of wasted effort. You barely noticed, your eyes fixed on the shimmering beskar of the Mandalorian. It gleamed and twinkled in the desert sun like a mirage; the sheer volume of the material alone was worth a king's ransom, but the real prize you were after was the man wearing it. 
I'm going to save you.
Something clipped your side and your stride faltered, the impact making you stumble and almost fall. You didn't have time for pain at that point, shoving it down to deal with later, the adrenaline will hold the pain! Your heated advance had clearly been noted, but now the IG unit was also running interference for you, tipping the odds even further in your favor. You slung your blaster around by its tote strap and gathered yourself for one last burst of speed, your legs burning as you forced yourself to outrun the scattered gunfire trained on you.
I have to make it. 
Skidding to a halt beside the Mandalorian's body, you hurriedly sheathed your knife, dug your fists in beneath his shoulders and ripped him backwards with all your might. His cape aided you in your adrenaline-fueled struggle, ensuring that the edges of his beskar wouldn't catch on the sand. You stayed half-crouched, using his armor as a shield while you slowly, slowly dragged him back to the cantina. 
You hadn't had the time to ruminate on whether he was alive or not, so hellbent to just get him off the battlefield that you almost missed him slamming his gauntlet against his hip like he was chambering a round. 
Flames poured out of the thrower on his forearm, engulfing two troopers that you hadn't spotted on your left. "Thanks!" You gasped.
"W-What are you--" His speech was labored, barely-there. "T-T-old y-y' to st-stay s--afe..."
"As you can see I'm doing great at listening to you!" You nearly lost your grip, straining to move him quicker before screaming in frustrated panic, "Why the fuck do you wear so much fucking armor?!"
"Please--j-just..."
"Be quiet!" You yelled, tears pricking the corners of your eyes.
Cara was suddenly beside you, the shadowy doorway of the cantina a looming sanctuary over your head. The shock trooper grabbed one of the Mandalorian's arms, taking some of his weight to help you haul him deeper into the cantina.
"Stay with me buddy!" Dune encouraged him, "We're gonna' get you out of here!"
"This is our only path out, can you clear it?" That older man asked the IG unit, gesturing frantically at one of the ventilation grates. You recognized his voice from the message you had heard, the one that had sent the Mandalorian into a silent fury, but you were drawing a blank on his name. Karga, possibly?
"Certainly." The droid replied cordially, bending down in front of the indicated grate. A small cutting torch flared to life in its hand and it began what promised to be the somewhat arduous process of searing through the thick grating.
"And you! I don't know what the hell you were thinking, running out there like that!" The older man turned to scold you. "Nobody's worth that loyalty, you hear me?!" He paused, then continued, "aside from...well, maybe one or two people." He stuck his hand out. "Greef Karga, chairman of the Bounty Hunter's Guild on Nevarro."
You clumsily shook the pro-offered hand, still moving the Mandalorian. "Wish we could have met under better circumstances." 
"Too true!" He agreed, shaking his head. "What a mess you made of things, Mando. You and that baby are a menace."
"I'm n-not gonna' make it," the Mandalorian coughed when you and Cara managed to prop him up against a ruined table. "Go-"
"Shut up, you'll be fine! You just got your bell...rung." Dune's sure tone faded and when you looked over, you realized her hand was brick red with blood from where she had cupped the back of his neck. Glancing down, you found out to your horror that your own palms were liberally streaked with the substance as well. Fear raked its claws down your spine and you saw your hands start to tremble even harder.
"Leave m-e." The armored man pleaded, his voice rasping.
"I'm gonna' need to take this thing off." Cara reached urgently for the side of his helmet.
His gauntlet slammed shut on her wrist, hard enough that she winced visibly. "No. Y' leave me. Y' make sure the child is safe." He fumbled at his neck, tearing loose a small pendant that was shaped like the skull of a strange beast. "H-Here. When you get to the Mandalorian covert, you show them th--at."
Your confusion was probably plastered on your face (Mandalorian covert?), but Cara nodded like she understood. 
"You tell 'em…" He paused, wheezing stridor rattling loudly in his chest. "Y' tell 'em it's fr-from...D-Din Djarin..." His name, his name. You felt sick with the realization, your eyes going wide in shock. "You tell 'em the Foundling was in my pr-protection, and they'll help you." He instructed, pressing the pendant into your hand.
"We can make it." Cara assured him, glancing worriedly at you for confirmation. 
You were already moving to haul his arm up over your shoulder again. "C'mon, let's go!" You encouraged, his dead weight dragging hard at your back.
"I'm not gonna' m-ake it, n' you know it." The Mandalorian wheezed. His hand covered your own, rolling your fingers into a fist around the pendant. 
Flames abruptly poured through the cantina door, forcing both you and Cara to duck down against the armored man. When you raised your head again, the cantina was ablaze. "They're trying to burn us out, Imp fucks!" Cara snarled, her hand clenching down on one of the Mandalorian's pauldrons. "Can't that droid cut through the grate any faster?!" She shouted at Karga.
"You're more than welcome to assist it, with the torch that you don't have!" Greef retorted.
"Y' protect the child. I can h-hold them back long enough to help you escape," the Mandalorian panted. "Let me die a w--arrior's death." 
"We're not leaving you!" Cara insisted.
You echoed her sentiment softer, pushing your forehead against his. "Can you see me?" You whispered, staring through his visor.
"Y-Yeah." He gasped after a momentary pause. 
"I'm not leaving you alone in the dark." You heard his breath hitch with a sob and you bit your lip, quelling your own tears. "I'm right here with you." You drew your thumb down your chest, and then tapped your chin. I promise. "I'm here."
A second gout of fire roared into the cantina, nearer this time. Bottles of liquor began to explode nearby from the heat, various amber browns and neon blue spotchka feeding the flames. "Why won't y'...you're going t'...p-lease-"
"I said, I'm with you." You shook your head, trying vainly to imbue your next words with some sort of apologetic tone, "this is the Way."
"This i-is the W-ay." He echoed brokenly. His hand grasped at your arm, clinging for dear life despite imploring you to leave.
There was the sharp clatter of durasteel. You heard Cara start swearing a blue streak, which prompted you to glance behind you. The horrifying sight of a flame trooper was what met your eyes, the stripes on their armor turned blood red in the smokey haze of the cantina. They leveled their flamethrower and you realized that the child, the child was between you and the stormtrooper. 
You lunged for them just as the trooper pressed down on the trigger, knowing in your mind that there was no plausible way you would be able to save them. Hell, even yourself, or Cara, or the Mandalorian. You were all in the blast zone. 
It was futile. But you still moved. 
Your hands outstretched to pick up the child. The heat alone stole your breath. Maybe you could toss them, get them out of harm's way--
The flamethrower blast roiled and seethed forward, but then...it just stopped in midair. Hovering, a massive fireball, a miniature sun. When you saw the child's arms extended out in front of it, somehow you knew that they were what held it at bay.
Their tiny hand made a gesture, a simple motion of the wrist and the fireball soared backwards, engulfing the unsuspecting flametrooper. With a blast of backdraft, the trooper's fuel tank exploded and rocketed the body back out through the cantina door.
The child sat down heavily, then slumped to the side, their eyes rolling shut.
A loud clang echoed through the boiling room. It appeared that the IG unit had managed to get through the grate, the robot finally kicking it out of the way. 
"We're through! Come on, let's go!" Karga urged.
IG-11 clattered forwards over the flaming debris, carefully scooping up the child's limp form before you could shake off your shock. "Escape and protect the child. I will administer aid to the Mandalorian, and they shall assist me." The IG unit instructed calmly, metal pincers safely depositing the unconscious baby in Cara's waiting arms.
You tugged free the piece of fabric she appeared to have been using to cover her tattoo, rushing to tie it around your head. "Keep them safe, please." You implored her, running a hand over the unconscious child's head. You tucked the Mandalorian's pendant into their robes as an afterthought.
Cara's eyes went steely and she leaned in, forehead hitting yours as she demanded in her best trooper voice, "promise me you'll bring him. Drag him if you have to."
"You have my word." The IG unit answered for the both of you. You nodded in agreement, watching Cara and Greef flee through the destroyed grate before you pulled the cloth down over your eyes. Effectively blinded, you knelt in the sand and groped forward until you found the beskar-wearing man's arm.
"Y' have to go." The Mandalorian begged desperately, weakly shoving at your chest in an attempt to push you towards the grate. "P-lease…"
"We must remove his helmet if we are to save him." IG-11 stated.
You heard the sound of a blaster priming. "Try it n' I'll kill you. Blow your goddamn neural harness to Endor. I-It is. Forbidden." The armored man seethed through his teeth. "No living thing has seen me without this helmet si-since I--" He had to stop, a wet cough interrupting his speech. "-since I swore the Cr--eed."
"I am not a living thing." The robot pointed out pragmatically. "And they have covered their eyes. Out of respect for your traditions, I hypothesize." 
"We need to take care of you. Please." You found the hand that held the blaster and you wrapped your shaking fingers around it tightly. Now that your audience was gone the panic surged through your body, threatening to send you into hysterics at any moment while you clung to the last shreds of your composure. "Please." You begged frantically. I don't want you to die. "The kid needs you." 
I need you. I love you. I'm so sorry.
You felt him yield at the same time that you heard IG-11 move, the reformed bounty droid tugging at the beskar helmet. "I require assistance." It stated after a momentary struggle. "The surface is deceptively smooth."
You ran your hands over the Mandalorian's arm, working your way up to the base of his neck and resting just beneath the edge of his helm. You knew you were running out of time. Even now the flames grew hotter and hotter on your back, the air around you becoming unbearable with smoke. "Here, put your fingers on the edges instead. I can't actually be the one to take it off, so hold it like this."
You guided IG's less-certain metal claws to a better spot to grab, making sure that it wouldn't slip. The Mandalorian's shoulders tensed weakly, like he was waiting to be attacked. 
With a firm tug and that muffled hiss of air, the helmet came off. In the moment, it was no thing of gravitas. Clinical need overrode even the Creed he kept so close to his heart and here you were, blind and all business while you fended off your terror. 
He reached up shakily to brush his knuckles against the cloth you had covered your eyes with, a silent admission of trust. "You cryin'?" His voice still sounded so foreign without the modulator, husky but clear, soft. 
"Don't worry about that right now." You moved on autopilot to support the back of his head, grimacing when you felt your fingers card through matted hair and immediately grow slick with blood. "Maker, okay, alright." You muttered, nausea making your stomach pitch as you gingerly maneuvered his head to the side so IG-11 could perform whatever interventions it had in mind.
"Can't really feel my legs." The man admitted hoarsely. "Fingers are...tingling. What I can feel hurts like a--h-ah, dammit." He struggled to inhale, another wet cough choking him.
There was a soft ping. "This is a bacta spray. It will heal you in a matter of hours." IG-11 informed him.
You felt the armored man flinch when the bacta hit the open wound on the side of his head, hissing in a breath through his teeth.
"You have suffered damage to your central processing unit." The IG said bluntly.
"You...mean my brain." The Mandalorian murmured slowly after a beat. 
"That was a joke. It is meant to put you at ease." 
In spite of the peril that loomed, you were thrilled to hear a pained snort of amusement. Leather-clad fingers twined with your own. "Helmet." He pleaded. 
"Can we put his helmet back on? Are we all set?" You asked IG-11, squeezing the Mandalorian's hand in an attempt to comfort him.
"Better to do so. These open flames will not aid in the bacta absorption or ease of respiration." The robot replied. 
You felt around for the helm, burning your fingertips on the contoured surface before you managed to get it over the Mandalorian's face once again. You were startled when he clumsily cupped your jaw and pressed his helm to the cloth that covered your eyes. "I could kiss you, little mudhorn." He rasped through his modulator, clearly delirious on a combination of pain and strong drugs. 
"I would advise that you attempt such activities at a later time." The IG unit intoned. 
The Mandalorian then allowed you and the bounty droid to haul him upright, his fingers fighting with the cloth over your eyes before you helped him shove it up out of the way. His heated armor seared at your skin even through your clothes, but the pain was a background worry compared to your relief. 
He was alive. Staggering, stumbling, most of his weight resting on either you or the spindly droid, but alive. 
As you made your way through the tunnels beneath the city, his steps became more sure. "Damn, that bacta's got some kick to it." He remarked, shaking his head and rolling his shoulders out. "Hits like a blurrg to the gut."
"I would advise against strenuous activities while you heal." The droid droned.
"I'd love to oblige you," The Mandalorian retorted sarcastically, "but I don't think I'll have the luxury." His hand rested on the top of your head, fingers buried in your hair. 
When you finally caught up with Cara and Greef, the former soldier met the three of you with a grin of relief. "They'll have to try harder than that to keep you down!" She crowed, thumping a fist into the Mandalorian's shoulder.
The Mandalorian's response was a wry, "I'd rather they didn't." 
...
Now reunited, the group of you traversed ahead. Despite being a little turned around, the Mandalorian quickly latched onto the correct path to the aforementioned covert. Progress grew more expedient as his body absorbed the bacta properly, the hunter soon able to walk unaided. 
Your rushed exodus came to an abrupt halt, however, when you stumbled upon a pile of beskar armor. 
The Mandalorian stopped dead in his tracks, and then sank to one knee. Shaking hands reached out and plucked a helmet from the pile, his thumb rubbing against the black sharding left over from where the visor had shattered.
Everyone huddled together in silence, not really wanting to interrupt the clearly-grieving man, but knowing too well that the Imperials would be overrunning the tunnels shortly.
"We should go." Cara finally murmured. You put a gentle hand on his shoulder between his cowling and pauldron, squeezing to let him know that you were there.
"You go. Take the ship." The armored man replied brokenly. "I...I can't leave it this way." You felt his shoulder tense up under your touch and you instinctively braced for impact. "Did you know about this?" He breathed, the inquiry directed at Karga. "Is this the work of your bounty hunters?" The title sounded like a curse, dripping with hatred.
"Of course not!" Greef protested. "When you left the system and took the prize, the fighting ended. The hunters just...melted away. You know how it is. They're mercenaries, not zealots!"
"Did you do this?!" The Mandalorian raged, shaking your hand off as he lunged upright and turned on the Guild leader. "Did you?!" 
"It was not his fault." said a stern female voice. Another Mandalorian emerged from a side tunnel, her majestic bronze helm adorned with small horn-like protrusions. She wore a cuirass beneath her armor that had a luxurious pelt around the neck (possibly nexu?), giving her the illusion of sporting a thick mane. 
You did your best not to gawk, though you had the feeling you were unsuccessful. She carried herself almost like Cara, but more refined, almost regal.
"We revealed ourselves. We knew what would happen if we left the covert." Leather-gloved hands reached into the pile and reverently picked up a breastplate, which she proceeded to deposit onto an already-loaded hoverskiff. "The Imperials arrived shortly thereafter." She gestured down at the armor. "This...is what resulted." Her voice was soft with grief.
"Did any survive?" The Mandalorian rasped desperately.
"I hope so. Some may have escaped off-world."
The Mandalorian looked down at the pile and then jerked his helmet back up. "Come with us." He implored.
"No." She replied disdainfully, almost as if she was scolding him for even daring to suggest such a thing. "I will not abandon this place until I have salvaged what remains." She then turned on her heel, beckoning for the group to follow her into the side room. 
As the others trailed along behind her, you dallied just outside the doorway. With a hand pressed to your side, you took a shaky inhale. It was beginning to hurt to breathe, but only just. Like the adrenaline was dulling the pain. You didn't want to actually look at the wound for fear that it was worse than you thought, so you carefully shifted your cloak to hang over your side. 
There. Out of sight, out of mind.
Part Nine
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robotapologist · 4 years ago
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I get that once you change his body you can't put hats on him but I cannot get into the headspace of someone who doesn't jump at the chance to oufit Codsworth in a the beefiest rig available
Stick that boy in a sentry body with a gatling laser and a cryojet. It's still him underneath, offering you lemonade and shaking his head ruefully at the sight of his companion wandering around naked, inhaling buffout pills like fucking tictacs
The difference is now this posh little gentleman is robotswole
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nishaapologist · 4 years ago
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perhaps somewhat appropriately, the New Sarah Lyons Playthrough(tm) is somehow going even more tragically off the rails than the first, partly because i’m in survival mode, and this is suffering. you’d think that doing a few settlement quests for preston would take 20 minutes tops, but instead i somehow found myself getting attacked by like fifty ghouls in Jamaica Plains and got, like, every limb crippled twice. then i found ada on my way to taffington boathouse and thought hey! i’ll help her out!
>FOOL >MORON >ABSOLUTE CLOWN >[EGGMAN VOICE] YOU EEDIOT
i forgot about the SERVOBOTS
okay so at first i didn’t realise this was going to be a Problem(tm) because i’m dumb, but soon it became a problem when every corner saw even more robots who WILDLY OUTGUNNED ME chasing after me!!! EVERY CORNER!!! EVERY RANDOM EVENT THAT COULD HAVE BEEN WAS MORE FUCKING ROBOTS ARE YOU KIDDING ME.
but sarah would never let this get her down. so we continue. we get to taffington boathouse. we get to covenant. we get to the slog and kill an alpha deathclaw, no biggie. we go to dunwich borers and we don’t open the chained door directly to hell and instead we go out the way we came. okay! it’s all figuring itself out!
then a group of raiders jumpscare the heck outta me (and i nearly die), and then i get jumped by those SERVOBOTS (and i DO DIE. OHKO’D, EVEN)
me: okay it could be worse future me: why did you say these things
we get lost in downtown boston shortly after (not for the first time!) but we make it home. okay. fine. we’re okay. i decide that before i go to bed i’m just gonna REALLY REALLY QUICKLY. go and clear out outpost zimonja. REALLY quickly. ten minutes! not long!
this is the part where i meet regi blattaria, and die
this is the part where i meet regi blattaria, and die
this is the part where i meet regi blattaria! AND DIE
THIS DUDE AND HIS GATLING GUN KILLED ME THREE TIMES i COULD not best this asshole. but i wanted that gatling laser SO BAD. i wanted it SO BADLY!!! and i recruited knights and i saved in different locations and i tried different guns and i could! not! make! this man! die! i got trapped between him and RUST DEVILS AND A RADSCORPION??? WHY.
but i got him. i got him and i went to the outpost and all was well.
:)
until it wasnt.
RUST DEVILS
A SENTRY BOT (unaffiliated, in it for the chaos)
FIVE SERVOBOTS
SOME DOGS
AN ASSAULTRON
AND A SPARE EYEBOT FOR GOOD MEASURE
WERE ALL WAITING FOR ME OUTSIDE OF THE OUTPOST??????
Y’ALL I RAN!!!!!!!!! I RAN LIKE HELL!!!!!!!!!!!!!!! honest to god every step i took was just DOGGED BY ROBOTS i could not get AWAY FROM THEM FAST ENOUGH. every five MINUTES was an assaultron killing preston or my damn dog and OBLITERATING ME??? HELLO??????????????
i completed like three settlement quests in all this time. three. what the fuck, todd,
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sepublic · 4 years ago
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Xian Weapons
Force Blaster- A cylindrical cannon, it was created after analyzing and reverse-engineering the Force Sphere phenomenon that occurred within Chutes. Force Blasters recreate the conditions of a Chute within their cylindrical forms, before weaponizing the electro-magnetic energy to create a miniaturized Force Sphere that is fired at targets. These Force Spheres possess powerful pulls, pulling in anything they pass by or through; Metal is particularly subsceptible to their attraction. Once inside the Force Sphere, any materials quickly fold up and compress, imploding whatever was caught within and vaporizing it in an energy blast. Against objects too large and durable to fully absorb, a Force Sphere will collide with it, tearing off portions of the target and causing it to implode before detonating, leaving a scorched crater where it struck.
Rail Gun- Rail Guns come in a wide variety of sizes, but most are hand-held weapons meant to be held in one hand. A battery stores energy and sends it travelling through a pair of ridged tongs, before the energy concentrates into a small sphere within the curved ends of the tongs. The energy-sphere shoots forth a deadly beam, causing it to dissipate as a target is struck. The larger a Rail Gun, the longer it takes for shots to charge and fire. Consequently, hand-held Rail Guns are very fast and responsive weapons, but still require a brief second of cool-down before re-firing. Handheld varieties have some popularity within gladiator matches in Zakaz, and are the most prolific of Xian weapons.
Disk Launcher- Razor-edged disks are loaded into specialized launchers. These launchers use electro-magnetic force to rapidly rotate a disk and launch it forward, turning the disk into a spinning buzzsaw whose edges then heat up to enhance cutting ability. After being launched and slicing through an enemy or missing them, the launcher can call back the disk using its electro-magnetic force. The spinning disk in turn boomerangs back, tethered by an electro-magnet core within, and neatly slots back into the launcher. Disk Launchers already function as lethal ranged weapons with a boomerang functionality, but a user can use them for melee combat as well, spinning the disk within the launcher and keeping it in place as a lethal buzzsaw.
Trydahk Pods- These space-warping storage units were named after their creator Trydahk, the leader of the Nynrah Ghosts. Trydahk Pods are circular spheres, a little bit bigger than a bowling ball, and consist of multiple plates that make up the hollow sphere’s surface. When activated, the pieces of the Trydahk Pod will separate and surround whatever the user wants to contain. Once in position, the fragments will course their space-warping energy throughout one another and begin to close in, shrinking the very space surrounding the object they are wrapping around. To the unobserved eye, it as if the object is being shrunken down into a smaller size before the pieces finally fit back together and lock in, recreating the Trydahk Pod. Trydahk Pods can store things much larger than them by manipulating space, and are invaluable both for storage reasons, but also as bombs that can be deployed and release any manner of dangerous threats. If a Trydahk Pod is sufficiently damaged while containing something, it will fall apart as the space within it bursts and releases the contained contents. Countless Trydahk Pods have been used to store invaluable artifacts, data, and other precious things within the Archives.
Nektann- These turrets come in two forms; Mobile or Immobile. Immobile Nektanns consisted of dome-shaped platforms built into the ground, with a hole in the center ringed by spikes and blades that face upwards. Upon detecting an intruder, the Nektann builds up energy and shoots it out in the formed an arced beam that travels towards the target, striking it. Due to the curved shape of its beams, this allows Nektanns to bypass various obstacles and barriers by utilizing a 3-D path towards enemies. Mobile Nektanns are sphere-shaped and move on four, claw-tipped legs surrounding their bodies. They fire laser-beams from an eye on their surface, and when damaged, will deploy a small swarm of nano-machines that will set to work repairing the Nektann by sealing gaps, reattaching limbs, covering weak points, smoothing out dented armor, and so forth. While Immobile Nektanns are typically deployed as guards and sentries around key locations, Mobile Nektanns are utilized as shock troopers in combat.
Gatling Cannon- These large, silver-barreled cannons are able to hold up to six explosive rocket-rounds. Upon being fired, these rockets are fired in quick, rapid succession as the barrel rotates, obliterating anything in its path before rapidly reloading once all shots have been unleashed. Gatling Cannons are incredibly heavy-duty, powerful weapons normally found affixed to larger machines and structures.
Nynrah Ghost Blaster- Named after their infamous creators, the Nynrah Ghost Blaster was designed after the capture of the Dark Hunter Thok, whose unusual wraith-like properties were studied, analyzed, and replicated before he eventually escaped. The Nynrah Ghost Blaster operates on the same principle as beings like Thok, or the Kraata to a lesser extent; It has a battery cell that contains a Life energy ‘spirit’ of sorts that when fired, strikes a target. Upon hitting its target, this energy-wraith promptly possesses it, enabling the user to control what they have shot through a complex interface that is able to analyze their intent and transmit it to the energy wraith. Although useless on mundane tools and solid objects, the Nynrah Ghost Blaster truly shines when used on complex machinery; The energy-wraith it stores is able to interact with and control the machine it possesses, enabling the user to essentially hack into any form of machinery they encounter without needing to physically touch it or even understand how it works. The Nynrah Ghost Blaster can hijack and control the likes of Vahki, although it is useless against Exo-Toa, not quite able to replicate the energies and wavelength of a Kraata. When used against someone with cybernetic limbs, it can possess the robotic limbs and turn them against the owner.
Zamor Launcher- Zamor Launchers consist of a specialized launcher that is compatible only with its ammunition, the crystalline Zamor Spheres, and vice-versa. Zamor Spheres are hollow spheres made up of a malleable, programmable crystal that can form holes in their surface to store contents, and act as natural conductors that can capture and preserve forms of energy. Fire, electricity, explosive energy, and so forth can be properly contained within a Zamor Sphere. Upon striking something, a Zamor Sphere will form an opening directly into the surface of its target and release its contents in a pressurized, concentrated explosion that is funneled into a precise pillar of destruction. These concentrated explosions are able to pierce heavy armor, able to more precisely wield the explosive power of a regular grenade and thus making the Zamor Sphere far more lethal. The Zamor Spheres work even more brilliantly in conjunction with their intended launchers; A launcher will locate and track down a target, recognizing and analyzing it before transmitting the information of that target into the Zamor Sphere. Once the Zamor Sphere is launched, it will fly through the air; Once it is close enough to the designated target, an opening will form pointing directly at them, sending forth a pillar of released energy at a victim. If the Zamor Sphere strikes them directly, then it functions as it normally would without a launcher to guide it. Due to Zamor Launchers’ powerful precision, they are able to almost eliminate the need for any basic aiming skills used in ranged weaponry. On their own, Zamor Spheres are a more reliable containment unit for non-solids and forms of energy than a Trydahk Pod.
Destructor- These are bipedal, hunched-over robots with digitigrade legs and spindly arms for grabbing onto targets. Their bodies mainly consist of a large, mechanical syringe, as well as jet-boosters in the back to enable powerful, rapid jumps towards targets. Upon reaching a target, the Destructor will pierce them with its sharpened needle, before injecting a lethal micro-bomb into the target. Once the bomb is deployed, the Destructor flees in the brief seconds it takes for the bomb to detonate, tearing apart a victim from the inside out. The Destructor was developed as a direct response to powerful forms of armor that protected weaker insides, and is invaluable in killing rogue bioweapons of impenetrable hides. Destructors utilized by the Nynrah Ghosts are sometimes given trackers instead of bombs, to keep track of the movements of a creature they are monitoring.
Twilight Blade- These thin, sharpened blades have every square-inch of their surfaces covered in complex light-panels. Beneath these panels is a powerful computer program that analyzes the light in the area and how it reflects off of the Twilight Blade; Depending on the user’s setting, the program will then guide the light panels into either bending and distorting any light that strikes them, rendering the Twilight Blade itself totally invisible; Or instead have them reflect all light that hits them directly into the eyes of an opponent, blinding them and giving the wielder an opportunity to strike. Due to the incredibly complex and precise nature of its use and programming, the Twilight Blade is a select and rare product.
Hagah Plasma Cannon- Sporting a distinctive yellow-and-purple coloring, this large cannon (created and distributed by the Hagah Co.) has a deployable stand, that turns the weapon into a manned turret; The Hagah Plasma Cannon is also able to retract its stand for use as a handheld weapon for particularly large and powerful owners. Upon being aimed, its laser-scope will focus in on a target, and the Hagah Plasma Cannon fires at the flick of its handles’ switches. Briefly it will charge a powerful, super-heated round of plasma before shooting it forth as a thin, narrow beam. Upon hitting a target, the plasma detonates as a slowly-building sphere of pure, concentrated plasma that directly eats away and burns at whatever is in its vicinity. Things struck by the Hagah Plasma Cannon are left with perfectly sphere-shaped openings where everything caught within the blast radius has been totally incinerated and vaporized. The Hagah Plasma Cannon is able to slowly but surely burn through any form of defense and impenetrable armor, and is incredibly expensive as a result.
Scouter Drone- These small, silver bipedal robots are equipped with rotos on their backs and have swiveling heads, each tipped with a pair of laser-cannons. Mostly used for reconnaissance, these Scouter Drones will fly overhead, utilizing enhanced eyesight and audio sensors to record data before relaying it back to their commanders. Their thin, spindly legs assist in the process of landing and taking off, as well as moving forward on land, and their laser-cannons act as a diminutive yet adequate form of defense. When flying overhead, they can also utilize searchlights to better enhance their vision and point out potential targets to others.
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betterbemeta · 6 years ago
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the robot i most often build has the assaultron head laser and high speed legs/superior pathing, the sentry body with missiles, and gatling lasers. I have never known a single thing to withstand them. 
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indolong · 2 years ago
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Sentry gun
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In third generation games, there are two types of Sentry Guns one with a grey color (will fire at Worms on any team), and one with the respective color that a Worm on a team placed (meaning it will fire at any Worms except Worms of a team's color).If this is done the Sentry Gun will not fire until the next turn. In Worms 4: Mayhem and Ultimate Mayhem, its possible to use the Worm Select utility to avoid the Sentry Gun at the expense of one Worm taking damage, after it detects the currently controled Worm, quickly switch to another Worm in the team.However, it takes 2-3 hits to destroy it. Once it's done firing, it's much safer to shoot at it than when it hasn't detected a worm yet, if it is damaged before it begins to fire or while firing it will stop firing until the next turn this can be done at the cost of one turn (unless the shotgun is used). It's best to either get away from it as quick as possible, or place down a Bubble Trouble. In Worms 4: Mayhem and Worms: Ultimate Mayhem, it starts firing once it detects a worm, but once it's done firing, it won't fire again until the next turn.However, using more long-range weapons like the Homing Missile and Sheep, or using Air Strike weapons can be useful in destroying it. The only way to destroy the Sentry Gun is to fire a weapon at it, but it's probably best to just avoid it.In Worms Revolution and Worms Clan Wars, the Sentry Gun will roll itself on slanted areas, so placing one too close to a steep slant will be very bad/good for you or the enemy.You can inflict extra damage to your opponent's Worms if you push the Worm to your Sentry Gun. The Sentry Gun is also useful as a helping weapon.You can inflict extra damage to your opponent's Worms if you try to damage their Worms while destroying Sentry Gun(s) near them. The Sentry Gun is useful as an exploding weapon.In Worms 4: Mayhem, it can only be placed on flat land. Team17's description of the weapon and its usage. The Sentry Gun can only see worms that are moving once it detects a worm, it emits a short burst of machine gun fire. Sentry Gun - Once deployed on the landscape, the Sentry Gun will guard its immediate surroundings and will open fire on any enemy worms within range. They are useful for Worms who have already used Blow Torches, Pneumatic Drills, Jet Packs, and so on to escape when weak. The gun will only fire if the Worm voluntarily moves, or is knocked from its current position by other weapons, falling, explosive force, etc. Placing one in front of an enemy Worm will not guarantee damage. Its sensory radius is fairly limited and their detection is based on movement. The Sentry Gun was updated in Worms Open Warfare 2. It also appears to be able to "move" when selected for placement, twitching its four metal legs, which may say that the gun has limited AI. It cannot normally be added to custom Game Styles in Worms 4: Mayhem, but any custom Game Style based on the " Darksider" or "The Kitchen Sink" Game Styles will include it as well. Because of its ability to fire by itself, usually only one Sentry Gun can be placed until destroyed. The Sentry Gun smokes and later explodes with the force of a Grenade if it is attacked often. The Sentry Gun has a damage up to 25 per salvo and its health is usually 50, 100 or 200 HP. After it has been placed, it will fire a large round of bullets at any enemy Worms that get in range, but it can fire only once in the whole turn, so this can be used as an advantage to fool the gun to fire at the landscape to waste its ammo so you can safely move around it or destroy it. During game-play, the Sentry Gun's color depends on the team's side. It is a six-barreled Gatling gun with ammo fed to it from a box on the contraption. Im not educated in electronics yet, still being in highschool, but i know its possible somehow.The Sentry Gun is an autonomous weapon. In my perfect world outside switches would communicate information to the motherboard as well such as when to start and etc. The motherboard has to be able to process the video feed, run a tracking program and send data to the microcontroller for the servos and communicate to a conputer when adjustments are needed. I dont know what they used but was hoping you can answer it for me. I know a little arduino cant process the feed but can aim the servos. I know it possibel because a sentry gun by the name of the Mercenary on youtube was up for sale and had a on board motherboard to process the feed and aim/fire the gun. I was wondering if the computer can be replaced with something else like a mainmotherboard in the sentry gun to make it a single unit instead of attahcments here and there. It uses a computer to process the video feed and send data to a microcontroller to aim the gun(servos). Basically sentry guns are computer controlled gun that fire at any motion the camera detects. I had a question and was wondering if you can answer it.
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mrninjapineapple · 6 years ago
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Meet my OC - Charlotte “Scav” Murphy
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Name meaning: She is called “Scav” because she is adept at scavenging for valuable junk, spare parts, and anything she needs.
Gender: Female
Age: 20
Sexuality: Pansexual
Height: 5’ 10” (70 inches)
Weight: 9st 3lb (129 pounds)
Relationship: Never had friends or anything more since leaving home.
Full bio under the cut!
Charlotte Murphy began life in the large town of Quincy, living with her maternal grandmother, Mama Murphy. Having been orphaned at an early age, she was raised from a young child by Mama Murphy in her top floor room of the Quincy Apartments, safe behind the fortifications of Quincy’s wall. She earned her nickname of “Scav” early on when she developed a childish propensity for scavenging, raiding her neighbour’s trash to find any junk and spare parts to adorn her room (also earning her the lasting rivalry of Marcy Long). As she grew older, she donned her trademark hooded scavenging outfit and began to venture out into nearby locations to scavenge, bringing back spare parts from abandoned factories, scrap metal from local junkyards, and selling any excess at the nearby Atom Cats’ Garage. She had even managed to find a Pip-Boy from the ruins of Vault 88, taking it from the raiders who had fortified the old vault into an outpost.
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Learning how to tinker with technology from the local handyman, Sturges, Scav fixes up the Pip Boy and decides to learn what she can from the other professionals around Quincy. Sturges, having received multiple suits of power armour from the Atom Cats to repair and modify, teaches her the intricacies of power armour maintenance and how to combine the disparate junk pieces into worthwhile objects such as turrets, generators, and weapon modifications. Jun Long, despite his wife’s annoyance at Scav, taught her about chems and their varying effects, even teaching her how to combine them to create new chems. She went around Quincy, learning all she could – science and hacking from Dr Rosenthal, lockpicking from Gwen Davies, rudimentary firearms training from Hawthorne etc. – but her most important lesson by far was from Mama Murphy herself as she taught her how to control the gift she had passed down to her; the Sight. These lessons would always push Scav to focus on the visions in her mind and form coherent images, often leading her to small discoveries whilst scavenging as she had seen the location of a valuable object in her mind.
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Life was difficult at times but for the most part, it was carefree for Scav, her studious nature serving her well and her scavenging beginning to bring new prosperity to Quincy. But the Commonwealth does not allow idyll for long. Scav returned to Quincy from a long scavenging session, having sold her excess scrap and junk to the Atom Cats, to find Mama Murphy collapsed on the floor of her apartment. She rushed to the old woman’s side and saw that her eyes were red-rimmed and wide, pupils darting to the shadowed recesses of the room. An empty Jet inhaler beside her, she waved away Scav’s concerns, telling her that a large vision overwhelmed her and that she was okay. Over the next few weeks however, she became noticeably withdrawn, sitting in her chair for days at a time and foregoing sleep in favour of chems, desperately trying to see the vision again. Scav caught snippets of words in the old woman’s dreams – “Gunner” and “Minutemen” amongst them – but could see nothing in the Sight herself. Mama Murphy was always the more experienced one.
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Finally deciding that Mama Murphy’s isolation had gone on for too long, Scav confronted her, asking for details on the big vision she was so desperately trying to see again and was surprised when the old woman broke down in tears. She cryptically mentioned that something is coming to Quincy, something that will have an impact on the entire Commonwealth, and that if she stays, Scav will be caught in the chaos and won’t survive. She implored Scav to leave Quincy, telling her that if she left for Diamond City on her own, it was the only future she saw in which she survived. With no other recourse, Scav followed the advice and left everything behind. Her home, her friends, and the only family she had ever known. After all, Mama Murphy had never been wrong about a vision before. Sometimes, Scav wished she was.
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On her journey to Diamond City, Scav skirted the edges of Neponset Park, where her parents tragically lost their lives when she was just a child. The place sent a shiver up her spine even though Mama Murphy had been scarce with the details. Maybe that was for the best. She reached Diamond City without incident – just as Mama Murphy had predicted – and within a week, word reached her of the Quincy Massacre, the only survivors a handful of Minutemen and a small group of settlers. She reached out for details, asking around the local citizens for news of an old woman travelling with the survivors, but found nothing. Hoping that Mama Murphy was right that she would survive the attack, Scav set out to begin scavenging anew, journeying the Commonwealth and asking traders or any settlers she passed of news of the Quincy survivors. She learned nothing but her love of scavenging, once only restricted to the region around Quincy, had now flourished to the entirety of the Commonwealth. By utilising the skills she had learned back at Quincy, she was able to scavenge and trade to settlements to survive.
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Her scavenging led her to danger however, when an abandoned town turned out to be occupied by super mutants. Caught on their territory, Scav ran for her life, using her agility to great effect in evading the mutants. Eventually, she found herself trapped in a ruined house, cornered and without escape, and used her final moments to think of Mama Murphy and hope that wherever she was, she was safe and happy. But her life was far from over. Gunfire pierced the air and a large figure barrelled into the super mutant inching towards her position. After the dust had cleared, Scav found herself face to stomach with the largest man she had ever seen. In a deep, booming African accent, he introduced himself as Tank and led her out to meet her other saviours, the mercenary group known as the Misfits. As she looked upon their leader, Grizz, the Sight flooded her mind with images and she knew she was destined to join their group. Telling them about her abilities of foresight and extrasensory scavenging, Grizz saw something in her and welcomed her to the Misfits.
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Ditching her hooded scavenging outfit in favour of a new set of armour, she found her place amongst the Misfits, bringing them back parts and items they needed from her scavenging missions and getting them in (and out) of hard to reach areas. She also used the Sight on occasion to affect the outcome of a mission and would always tip the balance in the Misfits’ favour. The Misfits themselves became something she never thought she would truly have – a family – with Tank becoming the brother she never had, protecting her fiercely. After Quincy, she knew she would never have a true home again, instead content to roam the Commonwealth scavenging. She was glad to be proven wrong.
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On a routine scavenging mission to an old junkyard, she came across an old sentry bot damaged almost beyond repair. Almost. Using her knowledge of robotics and programming, she managed to fix the bot and to her surprise, found that it had been pre-loaded with the personality chip from a housebot Mr Handy unit. As it asked her whether she would like it to clean the junkyard, she decided to keep the odd personality as a quirk of her new companion, whom she christened Mr Winkles and painted bright pink, to the annoyance of some of the other Misfits. To compensate, she added twin gatling lasers, cluster bomb pods, and enhanced targeting software allowing Mr Winkles to target hostiles from a significant distance.
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She has given up hope of ever finding Mama Murphy and the other Quincy survivors, unaware that they now reside within the fortified confines of Sanctuary, far to the northwest. But with Mr Winkles and the Misfits behind her, Scav has found her place in the Commonwealth and for the first time in her life, is truly happy. Utilising the Sight passed down to her and her scavenging abilities, she has become a crucial part of the mercenary group and would give her life for any of the others, knowing that they would do the same for her.
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thewilliamambervein · 6 years ago
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So I have settled into the "I will never be a ranger or a writer for Power Rangers" after this trip to PMC. I am a fan who doesn't really have what it takes or even fully understands how hard it is.
But I have altered my idea of a adaption to Kyuranger into a history of Power Rangers shows, because we need another one of those. Essentially the idea that it is set in the very far future of Power Rangers still is a main component but instead of there being rangers fighting back, there are none. The main character would be this techy nerd who knows a lot about Power Rangers and works with a rebellion against the evil would be ruler. The leader of this rebellion would want the techy to try and make new Power Rangers, but he can't. So the rebellion leader would try and find Power Rangers weapons or morphers and trun them into weapons that regular people can use. The main character would be against this, still trying to make new rangers but also because he is certain he could fix them and use them to revive the legends he remembers.
For example the rebellion leader would want to turn the remaining power in the Golden Ranger Power Staff into something like a gatling laser while the main character would want to recharge it, which would take time and might draw attention. It could actually have some audience participation for what costumes would be used in fight scenes.
Either they would have to have to make ranger sentries or revive old ranger powers. The only end goal would be if they stopped making Power Rangers or if Hasbro told me to stop. I don't see why they would though, since I would avoid using footage as much as possible and it would be more about the characters and events around them.
I don't have a good name or even a set or even other actors for this. Much like other projects I have in mind, I won't be able to make it happen. Still a cool idea though.
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